There's also a spinoff set in the same continuity as the main game called FusionFall Heroes.
There's also the wiki for your browsing enjoyment. After a long stint of no significant updates (beyond the disabling of the chat feature in June 2013), Cartoon Network Games finally announced the game's closing on August 23rd and granted all players max levels and unlimited funds until the game's final day on August 29th. Meanwhile, the team attempted to create "FusionFall Adventures," three questlines themed to specific shows that got mostly negative reception from players, mostly due to the drop in quality. New NPC's and items were shown off from newer Cartoon Network properties which were originally intended for future expansions, but only a few of them would be added into the game at a later point. In a last ditch effort, the team celebrated the "Birthday Bash" in 2010. Having only been involved primarily in the story/idea elements, CN found themselves with a large amount of un-/barely finished assets which they tried, and failed, to add onto. You can have three nanos with you at all times, and each has three abilities, of which each can only use one, granting you a variety of different layouts and choices, such as having Numbuh Two provide super speed, the ability to warp back to specific locations in dungeons, or increased money gain upon defeating enemies.Ĭartoon Network co-developed the game with a Korean company, Grigon Entertainment, who went bankrupt around the time of the game's launch. However, the biggest change to the MMO formula came with Nanos, miniature versions of Cartoon Network characters that are gained on level-up instead of stat bonuses.